Question map
In the context of digital technologies for entertainment, consider the following statements : 1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out. 2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings. 3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC. 4. VR closes the world, and transposes an individual, providing complete immersion experience. Which of the statements given above is/are correct?
Explanation
The correct answer is option B (statements 3 and 4 only).
**Statement 1 is incorrect:** Augmented Reality (AR) enhances the real world by overlaying digital information[1], while VR completely replaces the user's real-world environment with a simulated one[2]. The statement wrongly attributes VR's characteristics to AR.
**Statement 2 is incorrect:** This reverses the definitions. Augmented reality (AR) overlays the computer-generated sensory signals on the real world[3], not VR. VR completely immerses users in a simulated environment, disconnecting them from the physical world[4].
**Statement 3 is correct:** Using augmented reality, users still see and interact with their physical environments while experiencing supplementary digital information overlaid onto their field of vision[5]. Augmented reality (AR) overlays computer-generated images and information onto the real world, typically viewed through the screen of a smartphone, tablet, or AR headset[6].
**Statement 4 is correct:** VR replaces the real-world environment with a simulated environment, where computer simulations influence the user's senses and perception through the production of images, sound and other sensations[7], providing complete immersion by shutting out the physical world.
Sources- [2] https://ppp.worldbank.org/library/virtual-and-augmented-reality-planning-and-design
- [3] https://ntrs.nasa.gov/api/citations/20205001683/downloads/20205001683%20Accepted%20Manuscript.pdf
- [4] https://guides.library.uq.edu.au/virtual-augmented-reality
- [6] https://guides.library.uq.edu.au/virtual-augmented-reality
- [7] https://ppp.worldbank.org/library/virtual-and-augmented-reality-planning-and-design
PROVENANCE & STUDY PATTERN
Guest previewThis is a classic 'Definition Swap' trap. The examiner took the definition of VR and labeled it AR (St 1), and vice versa (St 2). It is a fair, high-yield Science & Tech question derived from general awareness of Industry 4.0 and digital trends rather than deep textbook theory.
This question can be broken into the following sub-statements. Tap a statement sentence to jump into its detailed analysis.
- Statement 1: In the context of digital technologies for entertainment, does Augmented Reality (AR) create a fully simulated virtual environment?
- Statement 2: In the context of digital technologies for entertainment, does Augmented Reality (AR) completely shut out the physical world?
- Statement 3: In the context of digital technologies for entertainment, does Virtual Reality (VR) project computer-generated images onto real-life objects or surroundings?
- Statement 4: In the context of digital technologies for entertainment, does Augmented Reality (AR) allow users to remain present in the real world while enhancing their experience?
- Statement 5: In the context of digital technologies for entertainment, does Augmented Reality (AR) use smartphone or PC cameras to overlay digital content onto the real-world view?
- Statement 6: In the context of digital technologies for entertainment, does Virtual Reality (VR) block out the physical world and provide a completely immersive experience that transports the user into a simulated environment?
- Directly contrasts AR and VR, stating AR overlays the real world while VR creates fully simulated environments.
- Shows AR does not replace reality but enhances it, implying AR is not a fully simulated virtual environment.
- Defines VR as recreating the sensory world entirely through computer-generated signals.
- Defines AR as overlaying computer-generated sensory signals on the real world, indicating AR does not fully simulate an environment.
- Explains AR as viewing the real world with extra information or images layered on top.
- This description emphasizes augmentation of reality rather than creation of a wholly simulated environment.
Describes Industry 4.0 as building 'a new virtual world' to steer the physical world — establishes a distinction between creating a fully digital world and linking digital and physical assets.
A student could use this to ask whether AR is meant to 'steer the physical world' (overlay/augment) or to replace it entirely (full simulation), and then compare AR's purpose to that description.
Mentions both 'virtual reality' and 'augmented reality' as distinct tools used for re-skilling, implying they are different technologies with different roles.
A student could infer that if VR and AR are listed separately, AR may not be identical to VR's fully simulated environments and should be compared to VR features.
Defines 'cyberspace' as an electronic/digital world for communication distinct from the physical, giving a concept of fully digital space.
A student can contrast cyberspace (fully digital environment) with AR to judge if AR produces that same fully digital space or instead links digital data to physical locations.
Uses the phrase 'Move objects in the simulation', providing a concrete example of simulation as a manipulable, fully virtual model.
A student could compare this notion of a standalone simulation (as used in experiments) with entertainment AR which may overlay digital content onto real-world scenes to see if they match.
Explains technology converting physical inputs (camera light) into digital images, illustrating how digital representations of the physical are created rather than replacing reality.
A student could extend this to AR: if AR uses sensors/cameras to digitize and overlay, it likely augments the physical rather than generating a purely simulated environment.
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This statement analysis shows book citations, web sources and indirect clues. The first statement (S1) is open for preview.
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This statement analysis shows book citations, web sources and indirect clues. The first statement (S1) is open for preview.
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This statement analysis shows book citations, web sources and indirect clues. The first statement (S1) is open for preview.
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