In the context of digital technologies for entertainment, consider the following statements: 1. In Augmented Reality (AR) , a simulated environment is created and the physical world is completely shut out. 2. In Virtual Reality (VR), images generated from

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Q: 41 (IAS/2019)
In the context of digital technologies for entertainment, consider the following statements:
1. In Augmented Reality (AR) , a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.
Which of the statements given above is / are correct?

question_subject: 

Ecology

question_exam: 

IAS

stats: 

0,78,29,13,78,6,10

keywords: 

{'virtual reality': [0, 0, 0, 1], 'vr': [0, 0, 0, 1], 'complete immersion experience': [0, 0, 0, 1], 'augmented reality': [0, 0, 0, 1], 'simulated environment': [0, 0, 0, 1], 'physical world': [0, 0, 0, 1], 'surroundings': [1, 0, 0, 5], 'digital technologies': [0, 0, 0, 1], 'camera': [0, 1, 0, 2], 'images': [0, 0, 1, 6], 'entertainment': [0, 0, 0, 1], 'ar': [0, 0, 0, 2], 'experience': [0, 0, 0, 1], 'computer': [1, 0, 0, 1]}

The correct answer is option 2, meaning the accurate statements are 3 and 4. Each option requires careful consideration to understand.

Option 1: In this option, point 1 is incorrect. Augmented Reality (AR) doesn`t create an entirely simulated environment and shut out the actual world, rather it overlays digital elements onto the physical world. Point 2 is also incorrect, because Virtual Reality (VR) does not project images onto real-life objects, it rather creates a completely simulated environment separate from the physical world.

Option 2: Points 3 and 4 in this option are true. AR does enhance user`s experience by using the camera of a smart-phone or a PC to integrate virtual elements into real-world surroundings. VR, in contrast, provides an immersive experience and disconnects the user from the actual physical world.

Option 3: This option includes point 1 and 2, which are wrongly attributed to AR and VR respectively, along with point 3 which is correctly described.

Option 4: This option only includes point 4, which is correct, but it doesn`t fully capture the essence of AR and VR as point 3 is not included.